
	DM-9-In-9 by PJ "Mailman" Postel

	Email me at mailman706@yahoo.com
	or unrealjedi@hotmail.com
=================================================

PLAY INFORMATION
================

    	Single Player           : Botmatch
    	Cooperative             : No
    	Deathmatch              : Yes
	Number of players	: 8 to 16    
	Difficulty Settings     : No
    	New Sounds              : No
    	New Graphics            : No
    	Known Glitches          : See below


CONSTRUCTION
============
 
    Editor(s) used          : UnrealED 2.0
    Build Time              : Off and on for about a month


NOTES
=====
To play the level copy DM-9-In-9.unr into your maps directory. I used the standard textures, 
sounds, and music that came with Unreal Tournament. Honestly, I don't have the time nor the
inclination to do custom textures, skins, music, or sounds.

The theme of this map is this: The Liandri Rules Board has chosen an old abandoned biowaste
facility for the next DeathMatch. Vats of poisonous biowaste are still standing full, and old
crates remain. The wiring in some places is faulty or nonexistent. Catwalks snake throughout the facility.
The highest catwalks are tricky. They are high enough that if you fall, you'll leave a nice red smear
all over the floor below.

Health, weapons, and ammo are PLENTIFUL throughout the map, so be prepared for an all out chaotic battle. Since there is
plenty of wide open spaces, weapons like the biorifle are preferred, in my opinion. There are a few strategy possibilites,
so try to figure those out rather than blindly shoot every thing that moves.

Now for the bugs:

If you or a bot should happen to fall from the high catwalks, you may get stuck on a wall on your way down. I don't know to
keep this from happening. if anyone has a solution to this, PLEASE email me so I can fix it. Framerate, polys, etc. seem
to be good, but this is my first map so what the hell do I know. I made stairs out of individual brushes (yes, yes, I know
I should make them one brush for performance reasons), and they don't seem to affect gameplay. Then again, I have a
1 gigahertz PIII, with 128 megs of RAM, and 32 MB Nvidia GeForce. If it runs crappy on a slower machine, email me and let
me know. I will intersect some brushes together and email you the revision, if you like.
I think I've pathed it well, but I don't know how to view the paths in 2.0. If anyone knows, PLEASE email me on that as well.
If items seem to be very deliberately placed to get the bots to go to certain places, well, they are.There are no hallways,
so I had to do SOMETHING to get them to cooperate with me! :-)

Thanks mostly to Unrealed.exe...the tutorials were INVALUABLE to me!!! They helped me add little effects I didn't know before.
Millenium, your site ROCKS!!!

Do what you like with this map...I made it just for fun, so if you want to tweak it, change it, obliterate it :-)
there isn't much I can do to stop you. But if you're really nice, you'll give me credit if you do modify this level. :-)

Thanks for reading this far...now stop and go play my level!!! I worked hard on it (just ask my girlfriend, she hasn't
seen much of me lately) !!!

PJ "Mailman" Postel
----------------------
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